A Familiar Find
Number of Players:Â 2-4
Playing Time:Â 30-40 Minutes
Recommended Ages:Â 12+
A charming, fast paced, strategic card game fun for the whole family set in Critical Roleâs storytelling world of Exandriaâ˘.
Can you collect your spellcastersâ ingredients before your opponents? Or will their traps leave you tangled in a web of misfortune?
A light and enchanting card game where animal companions race to gather magical ingredients for powerful spells. Perfect for 2 to 4 players, this game combines strategy, quick thinking, and a touch of magic.
Inspired by the Free-RPG day One-page, âA Familiar Problemâ, A Familiar Find has players take on the role of adorable animal familiars tasked with gathering magical ingredients from mystical locations to aid their summoner in completing an important ritual. The twist? The ingredients youâre seeking are semi-hidden, and the locations where youâll find them are ever-changing. As you explore Exandria, youâll need to cleverly manage your hand of cards, bluff your intentions, and outwit your fellow familiars. Will you be the first to gather the right ingredients, or will your cunning opponents beat you to the finish line?
- An easy-to-learn and enchantingly lighthearted card game.
- Players take on the role of animal familiars searching for rare ingredients for their spellcaster from every corner of Exandriaâ˘.
- There are illustrated playing cards for up to 4 players.
- You and your fellow players can use the Abyss Essence and other cards to set traps and sabotage your opponentsâ search.
- 10 Familiar Character options include Trinket the Bear, Mister, and PâtÊ de Rolo from Critical Role Campaigns 1-3.
- To win a game, a player must have 3 Astral Essence cards or 1 complete set of Ingredients in their collection.
Contains:
This game contains a thorough rulebook including visual references and quick start instructions, 84 poker-sized Arcane Cards for gameplay, 10 choices of Familiar Character boards with unique abilities, as well as 13 Location Cards with varying effects and opportunities that impact the rules of the central pick-up pile.

Description
Number of Players:Â 2-4
Playing Time:Â 30-40 Minutes
Recommended Ages:Â 12+
A charming, fast paced, strategic card game fun for the whole family set in Critical Roleâs storytelling world of Exandriaâ˘.
Can you collect your spellcastersâ ingredients before your opponents? Or will their traps leave you tangled in a web of misfortune?
A light and enchanting card game where animal companions race to gather magical ingredients for powerful spells. Perfect for 2 to 4 players, this game combines strategy, quick thinking, and a touch of magic.
Inspired by the Free-RPG day One-page, âA Familiar Problemâ, A Familiar Find has players take on the role of adorable animal familiars tasked with gathering magical ingredients from mystical locations to aid their summoner in completing an important ritual. The twist? The ingredients youâre seeking are semi-hidden, and the locations where youâll find them are ever-changing. As you explore Exandria, youâll need to cleverly manage your hand of cards, bluff your intentions, and outwit your fellow familiars. Will you be the first to gather the right ingredients, or will your cunning opponents beat you to the finish line?
- An easy-to-learn and enchantingly lighthearted card game.
- Players take on the role of animal familiars searching for rare ingredients for their spellcaster from every corner of Exandriaâ˘.
- There are illustrated playing cards for up to 4 players.
- You and your fellow players can use the Abyss Essence and other cards to set traps and sabotage your opponentsâ search.
- 10 Familiar Character options include Trinket the Bear, Mister, and PâtÊ de Rolo from Critical Role Campaigns 1-3.
- To win a game, a player must have 3 Astral Essence cards or 1 complete set of Ingredients in their collection.
Contains:
This game contains a thorough rulebook including visual references and quick start instructions, 84 poker-sized Arcane Cards for gameplay, 10 choices of Familiar Character boards with unique abilities, as well as 13 Location Cards with varying effects and opportunities that impact the rules of the central pick-up pile.











